/*
	The Sentinel by Copy112 & Bekka
*/

//Some Varibles
local Width = ScrW()
local Height = ScrH()


function GM:HUDPaint()
	self:Energy()			
end

function GM:Energy()
	local Energy = LocalPlayer():Armor()
	local NumberOfEnergy = Energy / 10
	for i = 1, NumberOfEnergy do
	end
end


function Hide( Element ) 

	if ( Element == "CHudBattery" ) then
	   return false
	end
	   
	if ( Element == "CHudAmmo" ) or ( Element == "CHudSecondaryAmmo" ) then
	   return false
	end
	
end
hook.Add("HUDShouldDraw", "Hide", Hide) 





